UX Beyond the Screen, Part 3: Measuring the Crowd — How AI Is Giving Live Events Telemetry

Large night-time festival crowd viewed as a dense mass, evoking crowd analytics and audience measurement

For the first time, AI gives live events real telemetry: computer vision crowd analytics, emotion detection and real-time sentiment. Part 3 surveys the AI measurement stack — and the privacy and metric-capture caveats it demands.

UX Beyond the Screen, Part 2: Who Designs the Audience Experience — and Who Actually Decides?

Indoor concert audience facing a brightly lit stage, illustrating the divide between the artistic team and the rest of the event journey

In live events the audience experience is designed by a coalition of partial owners — artists, producers, venues, ticketing vendors, marketers, authorities — and nobody owns the whole journey. Part 2 follows the risk and the money.

UX Beyond the Screen, Part 1: Does Anyone Actually Design the Audience Experience?

Energetic concert crowd with hands raised in front of bright stage lights, representing the live-event audience experience

How much is UX really considered in performing arts, festivals and sports? Part 1 maps the academic vocabulary of live-event experience: servicescape, festivalscape, sportscape, eventscape and experiencescape.